Star Wars: X-Wing v1.4.3.1
[ Atomic Mass Games ] Star Wars: X-Wing Official Rules Reference v1.4.3.1Setup
- Gather Forces
- Determine Player Order
- each player rolls 3 attack dice:
- 1º ;
- 2º ;
- 3º ;
- each player rolls 3 attack dice:
- Establish Play Area
- Place Obstacles
- each player places 1 obstacle at a time, up to 6;
- obstacles must be:
- beyond range 1 of other obstacles;
- beyond range 2 of each edge of the play area;
- Place Forces
- Prepare Other Components
Round
- Planning
- Define Maneuver
- dials can be assigned in any order;
- Determine Player Order
- each player rolls 3 attack dice:
- 1º ;
- 2º ;
- 3º ;
- each player rolls 3 attack dice:
- Define Maneuver
- System
- starts with the lowest initiative;
- Activation
- Reveal Dial
- starts with the lowest initiative;
- if the maneuver dial has not been set, the ship gains , then performs a white [ 2 ];
- if the maneuver is red and already has , then performs a white [ 2 ] instead;
- Execute Maneuver
- Maneuver Ship
- if
- perform a blue 1 [ ] with the same direction shown on the dial;
- if move through
- an obstacle
- asteroid
- suffers 1 ;
- roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
- blaze
- roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
- , add 1 ;
- roll 1 attack die, if:
- debris cloud
- add 1 ;
- roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
- electro-chaff cloud
- remove all from this ship and on this ship;
- add 1 ;
- roll 1 attack die, if:
- , add 1 ;
- , add 1 ;
- gas cloud
- remove all from this ship and on this ship;
- add 1 ;
- roll 1 attack die, if:
- , add 1 ;
- , add 3 ;
- loose cargo
- add 1 ;
- roll 1 attack die, if:
- , add 1 ;
- , add 1 ;
- spare parts
- add 1 ;
- roll 1 attack die, if:
- , add 1 ;
- , add 1 ;
- asteroid
- an obstacle
- if overlapped
- an obstacle
- asteroid or debris cloud
- cannot perform attacks;
- electro-chaff cloud or gas cloud
- cannot acquire ;
- cannot be ;
- asteroid or debris cloud
- a friendly or allied ship
- roll 1 attack die, if:
- , add 1 ;
- , add 1 ;
- skips its Perform Action step;
- roll 1 attack die, if:
- a enemy ship
- if not :
- may add a or from its action bar;
- skips its Perform Action step;
- if not :
- an obstacle
- if
- Check Difficulty
- if the maneuver is:
- red
- add 1 ;
- blue
- remove 1 ;
- remove 1 ;
- remove 1 ;
- purple
- spend 1 ;
- red
- if the maneuver is:
- Maneuver Ship
- Perform Action
- if , cannot perform actions;
- if , can perform only ;
- End Of Activation
- if and executed an ion maneuver:
- remove all ;
- if and executed an ion maneuver:
- Reveal Dial
- Engagement
- Declare Target
- starts with the highest initiative;
- if , cannot perform attacks;
- Measure Range
- Choose Weapon
- primary weapon range 0 → 3
- Declare Defender
- Pay Costs
- Attack Dice
- Roll Attack Dice
- minimum of 0;
- maximum of 6;
- add 1 die if range 1 and not ;
- remove 1 die if ;
- Modify Attack Dice
- order to resolves their abilities:
- 1º defending player;
- 2º attacking player;
- if range 0, cannot be modified;
- each die can only be rerolled once;
- order to resolves their abilities:
- Roll Attack Dice
- Defense Dice
- Roll Defense Dice
- minimum of 0;
- maximum of 6;
- add 1 die if:
- range 3 and not ;
- at least 1 obstacle obstructs;
- remove 1 die if ;
- Modify Defense Dice
- order to resolves their abilities:
- 1º attacking player;
- 2º defending player;
- if range 0, enemy ships cannot reduce, cancel or modify your results;
- each die can only be rerolled once;
- order to resolves their abilities:
- Roll Defense Dice
- Neutralize Results
- results are canceled if:
- pairs of and ;
- pairs of and ;
- results are canceled if:
- Deal Damage
- Aftermath
- Declare Target
- End
- remove all circular tokens from all ships;
- recover charges for each card with a ;
- spend charges for each card with a ;
- Planning