Star Wars: X-Wing
v1.4.3.1
[
Atomic Mass Games ] Star Wars: X-Wing Official Rules Reference v1.4.3.1
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Setup
- Gather Forces
- Determine Player Order
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each player rolls 3 attack dice:
- Establish Play Area
- Place Obstacles
- each player places 1 obstacle at a time, up to 6;
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obstacles must be:
- beyond range 1 of other obstacles;
- beyond range 2 of each edge of the play area;
- Place Forces
- Prepare Other Components
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Round
- Planning
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Define Maneuver
- dials can be assigned in any order;
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Determine Player Order
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each player rolls 3 attack dice:
- System
- starts with the lowest initiative;
- Activation
- Reveal Dial
- starts with the lowest initiative;
- if the maneuver dial has not been set, the ship gains , then performs a white [ 2 ];
- if the maneuver is red and already has , then performs a white [ 2 ] instead;
- Execute Maneuver
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Maneuver Ship
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if
- perform a blue 1 [ ] with the same direction shown on the dial;
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if move through
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an obstacle
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asteroid
- suffers 1 ;
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roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
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blaze
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roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
- , add 1 ;
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debris cloud
- add 1 ;
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roll 1 attack die, if:
- , suffers 1 ;
- , suffers 1 ;
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electro-chaff cloud
- remove all from this ship and on this ship;
- add 1 ;
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roll 1 attack die, if:
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gas cloud
- remove all from this ship and on this ship;
- add 1 ;
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roll 1 attack die, if:
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loose cargo
- add 1 ;
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roll 1 attack die, if:
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spare parts
- add 1 ;
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roll 1 attack die, if:
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if overlapped
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an obstacle
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asteroid or debris cloud
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electro-chaff cloud or gas cloud
- cannot acquire ;
- cannot be ;
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a friendly or allied ship
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roll 1 attack die, if:
- skips its Perform Action step;
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a enemy ship
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if not :
- may add a or from its action bar;
- skips its Perform Action step;
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Check Difficulty
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if the maneuver is:
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red
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blue
- remove 1 ;
- remove 1 ;
- remove 1 ;
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purple
- Perform Action
- if , cannot perform actions;
- if , can perform only ;
- End Of Activation
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if and executed an ion maneuver:
- Engagement
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Declare Target
- starts with the highest initiative;
- if , cannot perform attacks;
- Measure Range
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Choose Weapon
- primary weapon range 0 → 3
- Declare Defender
- Pay Costs
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Attack Dice
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Roll Attack Dice
- minimum of 0;
- maximum of 6;
- add 1 die if range 1 and not ;
- remove 1 die if ;
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Modify Attack Dice
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order to resolves their abilities:
- 1º defending player;
- 2º attacking player;
- if range 0, cannot be modified;
- each die can only be rerolled once;
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Defense Dice
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Roll Defense Dice
- minimum of 0;
- maximum of 6;
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add 1 die if:
- range 3 and not ;
- at least 1 obstacle obstructs;
- remove 1 die if ;
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Modify Defense Dice
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order to resolves their abilities:
- 1º attacking player;
- 2º defending player;
- if range 0, enemy ships cannot reduce, cancel or modify your results;
- each die can only be rerolled once;
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Neutralize Results
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results are canceled if:
- pairs of and ;
- pairs of and ;
- Deal Damage
- Aftermath
- End
- remove all circular tokens from all ships;
- recover charges for each card with a ;
- spend charges for each card with a ;
back to
1. Planning